Elementary – Cycle 3

00Watt toolkit

Join the investigation!

With the help of Inspector 00Watt and his toolkit full of scientific investigations, games and experiments, show your students how they can become energy efficiency ambassadors.

This project, spread over five weeks,*helps students

  • learn how hydroelectricity is generated
  • understand how much energy we consume
  • find ways to avoid wasting energy

*Plan about 2 hours of activities per week. You will need the toolkit's contents to conduct activities during the first four weeks.

See calendar [PDF]
See what's in the toolkit

The 00Watt Classroom Toolkit uses a playful, interactive approach that meets the objectives of the MELSQ's Québec Education Program.

Start preparing now.
Access the Teacher's Guide [PDF]

Reserve now, the number of toolkits is limited!

Cost: Free!

A collaborative effort between Hydro-Québec
and the Centre des sciences de Montréal


See what's in the toolkit

  • 00Watt Classroom Toolkit
    One box contain all the material needed for 28 activities. The Teacher?s Guide and a workbook for each student are included.
  • Inspector 00Watt and Terawattus energivorus
    Costumes for various role-playing exercises.

  • Experiment demonstrating the driving force of water
    By creating different drop heights, youngsters discover the phenomenon of water?s driving force, then study how a hydroelectric generating station works.
  • Game: An adventure right down the line
    Students are asked to connect, in the right order, various facilities used in a power system, from the generating site to where electricity is consumed.
  • Energy consumption investigation
    Youngsters investigate their own energy consumption (and their family's) in various everyday situations. Thermometers in hand, they gather information for analysis.


  • Wattmeter experiment
    Students measure and compare the energy consumption of various electrical appliances and become familiar with the notion of energy-wise vs. power-hungry appliances.
  • Game: Mystery objects
    Youngsters learn about a variety of energy-saving products by playing an electronic memory game.
  • Electricity quiz
    Students create a quiz as an introduction to electrical connections. The theme is the environmental consequences of using batteries.

We would like to thank Sylvie Rhéaume and the Grade 6 students at Collège Sainte-Marcelline
for taking part in this photo shoot